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ProEXR File Description=Attributes=cameraAperture (float): 36.000004cameraFNumber (float): 5.000000cameraFarClip (float): 4000.000000cameraFarRange (float): 999999984306749440.000000cameraFocalLength (float): 8.767201cameraFov (float): 28.407457cameraNearClip (float): 10.000000cameraNearRange (float): 0.000000cameraProjection (int): 0cameraTargetDistance (float): 1.000001cameraTransform (m44f)channels (chlist)compression (compression): Zip16dataWindow (box2i): [0, 0, 6999, 6999]displayWindow (box2i): [0, 0, 6999, 6999]lineOrder (lineOrder): Increasing YpixelAspectRatio (float): 1.000000screenWindowCenter (v2f): [0.000000, 0.000000]screenWindowWidth (float): 1.000000=Channels=A (half)AO_VRayDirt1.B (half)AO_VRayDirt1.G (half)AO_VRayDirt1.R (half)B (half)BACK_LIGHT.B (half)BACK_LIGHT.G (half)BACK_LIGHT.R (half)FILL_LIGHT.B (half)FILL_LIGHT.G (half)FILL_LIGHT.R (half)FRESNEL_VRayFresnel1.B (half)FRESNEL_VRayFresnel1.G (half)FRESNEL_VRayFresnel1.R (half)G (half)KEY_LIGHT.B (half)KEY_LIGHT.G (half)KEY_LIGHT.R (half)R (half)Z (half)diffuse.B (half)diffuse.G (half)diffuse.R (half)lighting.B (half)lighting.G (half)lighting.R (half)normals.X (half)normals.Y (half)normals.Z (half)rawReflection.B (half)rawReflection.G (half)rawReflection.R (half)rawRefraction.B (half)rawRefraction.G (half)rawRefraction.R (half)reflect.B (half)reflect.G (half)reflect.R (half)refract.B (half)refract.G (half)refract.R (half)shadow.B (half)shadow.G (half)shadow.R (half)specular.B (half)specular.G (half)specular.R (half)

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ProEXR File Description=Attributes=cameraAperture (float): 36.000004cameraFNumber (float): 5.000000cameraFarClip (float): 4000.000000cameraFarRange (float): 999999984306749440.000000cameraFocalLength (float): 8.767201cameraFov (float): 28.407457cameraNearClip (float): 10.000000cameraNearRange (float): 0.000000cameraProjection (int): 0cameraTargetDistance (float): 1.000001cameraTransform (m44f)channels (chlist)compression (compression): Zip16dataWindow (box2i): [0, 0, 6999, 6999]displayWindow (box2i): [0, 0, 6999, 6999]lineOrder (lineOrder): Increasing YpixelAspectRatio (float): 1.000000screenWindowCenter (v2f): [0.000000, 0.000000]screenWindowWidth (float): 1.000000=Channels=A (half)AO_VRayDirt1.B (half)AO_VRayDirt1.G (half)AO_VRayDirt1.R (half)B (half)BACK_LIGHT.B (half)BACK_LIGHT.G (half)BACK_LIGHT.R (half)FILL_LIGHT.B (half)FILL_LIGHT.G (half)FILL_LIGHT.R (half)FRESNEL_VRayFresnel1.B (half)FRESNEL_VRayFresnel1.G (half)FRESNEL_VRayFresnel1.R (half)G (half)KEY_LIGHT.B (half)KEY_LIGHT.G (half)KEY_LIGHT.R (half)R (half)Z (half)diffuse.B (half)diffuse.G (half)diffuse.R (half)lighting.B (half)lighting.G (half)lighting.R (half)normals.X (half)normals.Y (half)normals.Z (half)rawReflection.B (half)rawReflection.G (half)rawReflection.R (half)rawRefraction.B (half)rawRefraction.G (half)rawRefraction.R (half)reflect.B (half)reflect.G (half)reflect.R (half)refract.B (half)refract.G (half)refract.R (half)shadow.B (half)shadow.G (half)shadow.R (half)specular.B (half)specular.G (half)specular.R (half)