NokConv: Nokia Lumia 920 and the amazing resolution race
One of the many talked about strong points in the Nokia Lumia 920 is its marvellously beautiful screen.
NokConv discusses the story behind the PureMotion HD+ Super Sensitive Screen of the Nokia Lumia 920.
http://conversations.nokia.com/2012/11/19/nokia-lumia-920-and-the-amazing-resolution-race/
The 15:9 aspect ratio was chosen for human usability. HD+ to see a little bit more on the screen. PureMotion to have a fast, responsive screen, high brightness and CBD for superior outdoor visibility, Super Sensitive Screen so it works with more than just fingers. The beauty is that it’s all in one package.









Nokia better have a 1080P screen next because the Galaxy S4 will have it!
1080p in under 5″ screen? Ridiculous. What’s the point? 7″ tablet having one I’d still understand.
Why do we have dual and quadcores in our phones?
Just face the more the spec count is the better it will sell
Does windows phone even support 1080p screens?
I think they’ll have to wait for the next update of windowsphone to support 1080p screens.
No. HD+ is the highest WP8 supports, which is also the real reason why L920 has it and not something else.
“There’s a sucker born every minute” is the point…
If the next Lumia retains the same screen size or slightly larger, there’s really no point. The differences in resolution alone would be mostly imperceptible to the naked eye.
They should however focus more on other aspects like even further enhancing the CBD experience for outdoor legibility. Perfecting the auto brightness feature and making the screen even more responsive to use with larger gloves.
Thats exactly what im thinking. Droid dna has 1080p, s4 will have, lg aswell as sony will have one next year. But nokia? Last i checked wp8 dont support 1080p screens.
Looks like they will be playing catch up again. Sigh!
The screen in the l920 is more than enough for a good user experience. . . . .
I think 720p is enough for phones,You know upgrading resolution is not that simple,first ;
More pixel needs more processing power
2; more power needs more energy.
3;also higher resolutions needs more ram.
And this is like megapixel war,yeah we can have more,but we need this?
+1
No, no we don’t.
i didnt know the 820 had a super sensitive screen too (noknok showcases it) if i did id likely have gotten that for my dad instead since it has a replaceable battery/amoled/expandable memory
L820 really support super sensitive screen too same as L920 and L720. you can operate it even with glove
I could see high resolution being beneficial in bendable displays, I see no point in them in normal below 5″ screens.
they are pointless, but when the general consumer will choose the one with the more pixels instead of your product it doesn’t really matter really, at least the quadcore s4 is more than enough to push those extra pixels and it’s not power hungry either so i don’t see to many cons. the one use i can think of is browsing and video watching. i wonder if the next pureview phone will have a quad core processor with 1080p screen
Pixel pushing depends mostly on the GPU rather than the CPU core or number of cores. Even a single core S3 / A9 combined with a state of the art GPU could easily render 1080p; that is if such combination existed.
Well, it does affect the CPU at least a bit – you still need to do pre-composing (layout, measuring, data binding etc.) before you send out those draw calls and the CPU is the one who does it. And then comes physics and AI in games which are still for the most part executed on the CPU, and the more you can see on the screen the more you need to calculate those things.
Sure, without GPU acceleration it would be far more intensive task, but that doesn’t mean that the CPU doesn’t take a hit.
Hmm, Maybe Nintendo has something to offer in that respect. It’s quite obvious at this point that the Wii U is visually more capable than the current generation in terms of fidelity, textures and lighting. But why do the dev’s complain about the lower clocked CPU? Because they have been so long in developing to perfect a certain way that they are frustrated in having to re-evaluate the implications and possibilities of a GPGPU solution…
For straight ports this is undoubtedly a major hurdle for any developer, but building from the ground up to take full advantage of more modern architecture is the key to sharing the load more effectively and optimising the the experience to show true advances over current gen.
Back to Mobiles, adding more cores just consistently propagates the status quo and does nothing to really address the alternative solutions available…
WP8 does not support 1080p screens!
it’s very hard to add a line of code to support it. yes it is. /s
Not even know if Windows 8 RT supports 1080p (Surface?) I think currently 720p are comfortable for the most of us in handhelds, besides those new Full HD screens sure will be PenTile unlike true RGB.
Well, 1280×768 on a 4.55″ RGB display looks much better than 1280×720 does on a 4.8″ PenTile display, Especially when its refreshing twice as fast.
I can’t imagine needing nor wanting a larger or higher res display on a Phone. I got exactly what I wished for in the Lumia 920.
Perfecting CBD to get the dark grays to black and compensating for the yellowish warm hue of it should be the next step in development. I know that is asking quite a lot, especially with a 600 nit brightness.